Wednesday, July 20, 2011

The game starts with a whimper

Last night was the first session of a brand new Star Wars game of my own design. The party are fallen Jedi who are training to become Sith Lords and forge a new Sith Empire the likes of which the galaxy has never seen.
Above: The entire session

I feel like everyone is going to either murder everyone else or they're just going to do absolutely nothing. They spent about twenty minutes deliberating on getting over a pit and then figuring out the best way to get through a wooden gate. When they found some other Sith Lords who were all "Get out, this is our turf." they came *this* close to just sheepishly accepting it and leaving the planet.
Eventually two of them just said "Screw it" and they charged in and the two Sith were dead in a round and a half. They are getting established and used to their new roles as the designated bad guys (even though they are more respectful and controlled as bad guys than they ever were as heroes).
Well they took the Sith's palace and their servants for their own base and flew off to another backwater planet to see if it was a better base of operations.

Mind you we are now three hours into the session and everyone can't stop arguing about what to do next to save their lives.

They finally land at the backwater and started asking around about who was in charge (so they could depose them...or something, they were never very clear).
A typical exchange:
"Who's in charge here?"
"A Hutt named Sloma."
"What do you know of Sloma the Hutt?"
"It's a Hutt..."
Repeat the above about five more times.
Session comes to a close.

One way or another, I have confidence that this group will end up doing something it just might take awhile.

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